Defeating Fast Decks in Tower Rush
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There is a distinct, panic-inducing feeling that occurs when you realize your opponent is playing a hyper-fast Cycle or Bridge Spam deck.
To defeat them, you must establish an impenetrable defensive rhythm and learn to absorb minor chip damage to build a massive counter-offensive.
Slowing the Pace: The Defensive Anchor
If you use a Cannon to defend their Hog Rider, they will play four 1-elixir cards to cycle back to a second Hog Rider before your Cannon is back in your hand.
They are forced to spend their cheap cycle spells (like Fireball or Log) specifically to destroy your building, severely hindering their ability to cycle quickly.
- Do not spend 4 elixir to prevent 200 damage.
- Protect your defensive building.
- Always pull their fast units to the center of the map.
The Double Elixir Deathball
You will take chip damage, you will be constantly reacting, and you will feel like you are losing the entire time.
You can now afford to drop your massive 8-elixir tank in the back and still have plenty of elixir to defend their desperate Bridge Spam attempts on the opposite lane.
| Defensive Tactic | Execution |
|---|---|
| The High Middle Plant | Placing your defensive building very high by the river to instantly intercept fast 'river-jumping' units like the Bandit or Royal Ghost |
| The Predictive Log | Rolling a Log at the bridge exactly when you expect them to spam cheap units, instantly clearing their push and granting a positive trade |
The Calm Before the Storm
If you refuse to panic, their entire strategy falls apart.
Speed is an illusion if it crashes into an unmovable object.
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